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they still seem to be insistent on this nonsense being good game design.
Ha, so many articles atm about Elden Rings apparent design 'misteps' such as having to drop into a dodgy looking pit for the tutorial at the start. "Why not make it clear that this will be really helpful for new players.?"
I respect their lack of compromise though as any Souls veteran will agree this game is full of accommodations for noobs, which is good.
Remember that the huge reputation garnered by the Souls series was built on the games that wasted way more than 5 minutes of games previous time to get back to where you'd reached pre dying (Sen's fortress lols)
These games evolve a stoic approach to life.
There is also much written about how DS games have offered help for people with mental health issues.
the rennala boss fight is everything I hate about souls games. they've literally abandoned all of the QoL changes for this one fight. long run to the boss, elevator, boring unnecessary first phase and then boss that just spams ranged attacks non-stop across the arena when their health is below half so it's instakill if you make one misstep and another 5 minutes of your life wasted to get to the point you can try it again.
if this was the overall elden ring experience i would have been playing dying light for the past week instead.
actually winds me up that they still seem to be insistent on this nonsense being good game design. it would be less shit if they just locked the boss door for 5 minutes instead and let you spawn there. least then I can go have a piss and grab a snack from the kitchen while you waste my time unnecessarily