You are reading a single comment by @HatBeard and its replies. Click here to read the full conversation.
  • Souls game mentality, htfu and no bedwetting about having the learn, fail, and learn cycle

    I still feel all that toxic masculinity shit about it being super tough is born out of lazy design choices rather than any inspired game development beliefs as nothing about any of these style games should require such reliance on gimmicks to increase the difficulty artificially.

    Elden Ring feels like they've finally made a game with enough wiggle room to find enjoyment in the gaps around all the git gud bullshit.

    7 hours in, I'm still fighting scrub enemies and avoiding anything tough looking but i'm exploring all the non-dungeon areas, levelling up and gaining power and most importantly having a chance to learn how to play the game at my own pace without having to grind it out through frustration and anger, I've probably only died 10-15 times now and my combat ability is reaching a point where things slow down enough in the heat of the fight I can think clearly and make conscious decisions about what I need to do rather than just mash dodge and spend the whole time with the enemy off camera chasing me, which was something I would have had to die 200 times (in a row) to get to in the previous games

  • I still feel all that toxic masculinity shit about it being super tough is born out of lazy design choices rather than any inspired game development beliefs as nothing about any of these style games should require such reliance on gimmicks to increase the difficulty artificially.

    Souls games have always been thought of as fair, in that enemies follow patterns and players can learn these, with practice to defeat them. I suppose having a degree of dexterity is necessary which limits who can access the games.

    As you know the debate about whether these games should have an easy mode rages still.

    The design choices in any Souls games are not lazy. The difficulty isn't increased by gimmicks. (You're creeping along the edge of a mountain on a narrow ledge in the dark you fall down a broken bit, you die, get another. You go and bring a torch this time -)

About

Avatar for HatBeard @HatBeard started