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I've always thought good arcade physics are as enjoyable as any proper simulator. Certainly if using a controller rather than wheel.
Am still really torn between wanting FH5 for the environment and avoiding it because so many other things will annoy me. I get that it's open-world, but that doesn't mean it has to be so completely lacking in structure. Little more than doing enough 'stuff' so that more 'stuff' becomes available and then some special 'big stuff' suddenly appears from out of nowhere.
And I know people don't like having to put much effort into obtaining things these days, but practically everything is handed to you on a plate as prizes. Never felt like I had to actually earn a car before I could compete in something.
Very much looking forward to GT7 next year, which will also look fantastic while no doubt sticking with its own trite formula.
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I am playing everything with a controller and for me the earlier Gran Tourismo games had the best balance and you could do all those wacky upgrades. Forza for me is always confusing because it looks so good and has real world cars but then you just move around a bar of soap.
I did enjoy the driving in Project Cars 2 but real world race tracks are a bit dull and I always end up just driving around the Nürburgring.
My favourite one at the moment is BeamNG but that's pretty much just simulation and no game part yet.
Is the driving better now? I tried the previous one but couldn't see the point of a driving game without driving physics.