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  • the one thing D3 nailed was cost free re-specing. being locked into a skill path of which only a select few per class were actually viable made D2 a bit of a shitshow pre-internet where minmaxing was a matter of trial and error.

    swerving D2 until D4 hits the shelves.

  • D2 came out in 2000, so I think most players had the Net. But it took a while for the player community to form and work out good builds and wrong paths which did mean a lot of people either hit a wall or had to restart their characters. I got lucky with some classes (Necro, Assassin and Sorceress), messed up others. Nailed trap Assassin, never got martial arts Assassin past the Rite of Passage and stopped playing the game before ever working that out.

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