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  • Indeed, there's a new major release in the works and the 'waiting for Godot' line is getting thrown around a lot!

    Also, if you do want to play around with PyGame, this site has recently written up PyGame versions of its existing Lua-based tutorials. They're pretty simple and easy to follow, great intro to game dev if you're content with working on simple games at first. While using an engine is a lot more user-friendly overall, when using a lower-level framework you can just copy-paste the tutorial code if yours isn't working properly to find the errors, as there's nothing more than text files. As opposed to digging through a bunch of menus to find the obscure engine setting that's different on your machine.

    https://simplegametutorials.github.io/

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