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Thanks that sounds like some good advice. I used to play a little when I was in my mid teens but haven’t played any RPGs since.
I bought Troika because i loved the sound of it and the artwork is great - I was planning on trying a Troika one shot as it’s very rules-light so I assumed there would be less chance of getting bogged down with me being slow at working stuff out or finding specific rules/tables etc.I even wrote a setting for it! Mainly to amuse myself, but it ended up being fairly finished to the point where I think I might illustrate it and make a zine.
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Just looked that up and the art work is great. One shots are a good way to go for a start definitely. Sure you have but I found reading the one shot info a couple of times helped to know where things may go and it definitely smoothed everything out when it came to playing.
Once I had the rules down I always liked creating the setting and story when DMing. Something very satisfying about having people explore and enjoy a world you’ve made up. Doubt I’d have the time now compared to when I was doing a philosophy degree.
I play DnD 5e as a player at the moment but used to DM Pathfinder at Uni. Enjoy it and don't be afraid to refer to the books if you're unsure on something. It may feel like you're slowing the game down to begin with but you'll get more used to the core stuff and not need to look bits up as much. Anything you do need you will find quite quickly and then it's the more obscure stuff that your players will want to do that you'll be checking and they may even have stuff to already point out what they're planning. It's likely everyone is a bit clueless as well, so you'll all work it out together. The rules are there but it doesn't matter if there's some stuff you don't quite interpret right in my mind (especially at the beginning). As it's such a long form thing, as cheesy as it is, it's about the journey and the story more than strcitly sticking to rules, though I'm sure this is different across different gaming groups and their wants from the game. Don't make it too easy or railroad your players from the get go, then they can get the fun of checking things and working stuff out and the satisfaction from winning and enjoy the struggle.