-
Ah sorry to read this.
Biomes 4 5 and 6 are very different environments and are played as a different act so you don't restart from biome 1 on death.
It gets faster to play mostly due to permanently levelling up many of the weapon traits, as well as the grapple and other add-ons you unlock with progress, the story related to the house you come across in biome 1 gets pretty interesting too and quite haunting.
Knowing the rooms eventually becomes an advantage as you can clear through them very quickly as a result.
I found that playing it offline opened up more randomness to the environment than playing online did, people had suggested it as a way to find the collectibles and it did seem to work for me too.
Ok, bought Returnal on Sunday. Was super excited since day one it was announced.
Huge fan of their previous Resogun and do enjoy roguelike genres.
3 days in and quite dissapointed/bored already.
What really drives me mad are the repetitive rooms/sections.
Especially if I’m quite new to the game and still learning all the mechanics, I’m mostly replaying the first “jungle” level constantly and it’s so boring.
Everytime I respawn for new run, I’ve played all the rooms in previous run.
What’s even more annoying is that some of the items/hidden areas/chests are in the same location every single time.
So when I enter a new doorway and see the familiar shape of room, I already know that to my left will be a chest, bottom section will be “infected” chest and there won’t be any enemies.
There’s just no element of surprise…
I really enjoyed my absolutely first run (and actully my best run where I managed to defeat second boss), but after that it was only going downhill…
I love the graphics, haptics, story, sound effects, some other cool idea, but because of the above, I don’t think I’ll continue for much more.