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  • Ok, bought Returnal on Sunday. Was super excited since day one it was announced.

    Huge fan of their previous Resogun and do enjoy roguelike genres.

    3 days in and quite dissapointed/bored already.

    What really drives me mad are the repetitive rooms/sections.
    Especially if I’m quite new to the game and still learning all the mechanics, I’m mostly replaying the first “jungle” level constantly and it’s so boring.
    Everytime I respawn for new run, I’ve played all the rooms in previous run.
    What’s even more annoying is that some of the items/hidden areas/chests are in the same location every single time.
    So when I enter a new doorway and see the familiar shape of room, I already know that to my left will be a chest, bottom section will be “infected” chest and there won’t be any enemies.
    There’s just no element of surprise…

    I really enjoyed my absolutely first run (and actully my best run where I managed to defeat second boss), but after that it was only going downhill…

    I love the graphics, haptics, story, sound effects, some other cool idea, but because of the above, I don’t think I’ll continue for much more.

  • Ah sorry to read this.
    Biomes 4 5 and 6 are very different environments and are played as a different act so you don't restart from biome 1 on death.
    It gets faster to play mostly due to permanently levelling up many of the weapon traits, as well as the grapple and other add-ons you unlock with progress, the story related to the house you come across in biome 1 gets pretty interesting too and quite haunting.
    Knowing the rooms eventually becomes an advantage as you can clear through them very quickly as a result.
    I found that playing it offline opened up more randomness to the environment than playing online did, people had suggested it as a way to find the collectibles and it did seem to work for me too.

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