I've always been put off with the graphics in Miyazaki's games on video -except Sekiro. They always look old-gen, but whenever I've been in game I've come to the opinion that the art work in the landscape is well worth the sacrifices they've made in near distance definition.
The run up to the final boss on Dark Souls 3 where the town in back ground is twisted up inception style was very climactic at the time.
I've always been put off with the graphics in Miyazaki's games on video -except Sekiro. They always look old-gen, but whenever I've been in game I've come to the opinion that the art work in the landscape is well worth the sacrifices they've made in near distance definition.
The run up to the final boss on Dark Souls 3 where the town in back ground is twisted up inception style was very climactic at the time.