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We never "mastered" demos (which normally ended up on MySpace or something) or "punk" recordings when we was doing our little label. Mix - > hard limit to the point you just hear it take effect and back it off a bit - > play in front room, if OK give to DJ to play at club night - >take notes - > remix -> Hard limit as before - > play on several devices and through a PA one more time - > burn 100CDRs.
It's only when we started pressing 500/1000 cds, had distro etc that we started paying for mastering, we just didn't have the ears/speakers/room to do it justice.
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All the stuff that makes a track sound good is in production and mixing techniques. Learning to make good decisions. Mastering is a technical process, literally the final half a percent that makes a great sounding track sound like a record (mostly meaning, aligning it with similar released music).
The tips here from Tarekith on mixdowns and mastering are worth a read:
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if i'm just sticking stuff up on soundcloud i should just concentrate on a balanced sounding mix on the setup i have?
Balanced, and making sure that the volume hits the same as your peers. Nothing stops people listening than a track that's too hot or too quiet. Start out ensuring you're peaking at
-0.10.3 db at the loudest points, and you're above -10db most of the rest of the time, and see how it lands for you.There is zero point mastering for soundcloud.
so mastering really isn't worth it for the bedroom producer?
if i'm just sticking stuff up on soundcloud i should just concentrate on a balanced sounding mix on the setup i have?
i'm mostly writing stuff on headphones, then listening back to it through my small studio monitors and a couple of different speaker setups in the house.