• Still leaves two fairly fundamental problems. Lack of go at anything not approaching the redline, and a user interface which makes wrist-slitting seem like the only obvious way out.

    RS6 on the other hand...

  • The many many many many layers of menus. By the time you've got it to do what you want it to do, you've arrived. I'm no fan of touchscreens, mind you. That's why the Good Lord gave us buttons.

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