• @photoben just pinged me this thread. Oh how I have been through a journey:

    It all started with me buying Star Wars rebellion. A friend had a copy and he’d painted up the minis that you get. I remembered that I wasnt bad at painting as a kid and wondered how 40k had come on since I played the first proper boxes game from ‘93-95.

    I mentioned it to a friend and he said he still had his old Imperial Guard army in his loft. So we went down to a our GW and tried 8th edition, decided it had streamlined quite a bit of the game and decided we’d give it a go.

    £300 and at least 150 hours later I had a painted Tau army.

    We joined the local war gaming club and played enough games to realise, it’s still a broken game. It’s like snooker. You can sit for an hour and not do anything but roll saves while your opponent pings unita off the board and rolls 120 dice of fire against you. It’s just dull and there are so many weird combinations of units, factions and weapons that there’s almost always an overpowered side that’ll destroy all comers. Basically it’s not fun.

    While we were playing 40k the club ran a blood bowl tournament. And it seemed to have everything we loved: small scale, fast paced and if you play with a timer you’ll be doing something every four minutes. The low model count means you can paint a team in a week instead of months and the game itself is very focussed. Like a lil game of chess with a degree of chance. But most of all it has that very British thing of not taking itself seriously.

    I grabbed a box with @photoben and played a couple of games with the club before lockdown and enjoyed it immensely. Since then I’ve been playing online and am painting the models (I’m happiest with my Snotlings pictured) and waiting to give the latest iteration a go in person and online when BBIII is released.

  • I can definitely see your argument regarding the balancing in 40k. The game balance is a mess at the moment. The different fractions are hugely out of balance and worst of all, inside a fraction there are millions of ways to set up your army going from "this looks fun, but will probably be a little shit" all the way to "I will probably get kicked out of my friends house if I bring this to a friendly game". And it leaves the problem of balancing the game so that both players have fun in the players hands to 100%.

    Before I play a game of 40k (and I only play with friends) we both usually go over the lists we bring, point out anything that might be too weak or strong in the current matchup and try to balance beforehand. That, of course, requires you having learned what is good and bad in any given fraction at the given time. Hugely time inefficient.

    We usually try to play more narrative games i.e. a hugely blown up version of a P&P RPG, where we are more focused on telling interesting stories with the miniatures than actually trying to play a game competitively.

    Then again, I still love the game in spite of all it's flaws...

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