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  • Still willing to try and get into No Man's Sky, I've spent most of today with it. If anything, some of the changes since launch have made it even worse, but maybe to the extent that my expectations have been lowered so much

    The base building for example, which wasn't in the initial release but has been shoe-horned into the story missions for no apparent reason whatsoever. I've just had to build some science stations and hire staff for a reason which completely escapes me.

    Take this task list from the mission I'm currently on:

    Install Apollo's Personal Forcefield
    Collect Nanites to buy Technology Upgrades
    Visit a multitool technology trader in a Vy'keen system
    Return to space and contact Apollo

    I've had a personal forcefield for ages, apparently identical to Apollo's (which I was just given). I followed the next waypoint to a nearby planet to collect the nanites. Didn't find any, but it directed me back to the space station where the technology trader was anyway. Visited said trader but couldn't upgrade anything because I didn't have any nanites. Still get prompted to return to space and contact Apollo.

    That's pretty typical rather than the exception. There's no exposition whatsoever, the only clue you have about what to do is following your current goal.

    This is in addition to all the stuff that was shit the first time round, such as the utter homogeneity of the universe and the awful writing and dialog. I obviously have issues with the graphical style as well, but will concede at least that is subjective.

    And yet I still want to know where it's going. Fuck you, Sean Murray.

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