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  • Anyone else playing Carrion? The actual gameplay of slithering around and chowing down on luckless humans is fun but I wish there was some sort of map available. It's hard to tell one generic facility apart from another, and I know I missed optional upgrades because the idea of going all the way back once I had the necessary abilities to get them and then getting lost felt exhausting. They actually have an echolocation mechanic but it only guides you towards save points (and later towards corpses you forgot to eat) so I wish you could temporarily ping a rudimentary map to get your bearings.
    I remember when I first started Hollow Knight I really hated the idea of not having a map and only started getting into it once I'd found the NPC who sells them, so maybe my problem is just with metroidvanias in general?

  • I played a few levels and it was OK, but it reminded me a bit of Sea Salt - I really liked the scene-setting and all that, but it felt like I was just sort of mashing controls for gameplay rather than actually being properly involved in it.

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