-
Getting further in you have a bit more puzzling where you can't make it through certain areas unless you shed some of your mass/flood the area with water/become invisible so it's not just busting into a room and snatching up humans as fast as possible. I've seen reviewers say you can breeze through in 5 hours if you ignore all the optional backtracking so it might be worth waiting for a sale if you're looking for something a bit longer.
Anyone else playing Carrion? The actual gameplay of slithering around and chowing down on luckless humans is fun but I wish there was some sort of map available. It's hard to tell one generic facility apart from another, and I know I missed optional upgrades because the idea of going all the way back once I had the necessary abilities to get them and then getting lost felt exhausting. They actually have an echolocation mechanic but it only guides you towards save points (and later towards corpses you forgot to eat) so I wish you could temporarily ping a rudimentary map to get your bearings.
I remember when I first started Hollow Knight I really hated the idea of not having a map and only started getting into it once I'd found the NPC who sells them, so maybe my problem is just with metroidvanias in general?