You are reading a single comment by @J0nathan and its replies.
Click here to read the full conversation.
-
What was it about it that you didn’t like?
It seemed to create an atmosphere, mostly with the sound and music, but also the lighting, that I’m not sure I saw equalled for a long time. Plus it wasn’t just ‘kill all the bad dudes’ as Doom was at the time. Although the puzzles were constrained by the engine, which meant they weren’t always rewarding.
I was forced be to on account of needing a Mac for college. Thought Marathon fucking dreadful at the time and it really put me off Bungie games. Whichever Halo I played on the 360 did little to change my mind.