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  • Piggy-backing off this question, is the procedural generation actually any good? Still looks like it suffers from the procedural oatmeal problem. Sure there are 10^eleventy billion planets, but is there any real value that that provides?

    Procedural generation is hard to do well, and unfortunately seems to be used as a bit of a marketing crutch more than anything these days.

  • If you like exploration, yes. Everything is different enough for curiosity, and to be honest even before the massive content adding update, it was fantastic for a walking simulator-esque, exploratory experience. Definitely emergent gameplay in the sense that you'll enjoy it more if you make your own fun - but there's basebuilding, and exploration and resource gathering, and ship upgrading etc. Haven't even played a tremendous amount post update, but a lot of the bad press came from a phenomenal amount of pre-release hype, which was drastically under-delivered on. I went in expecting nothing, and was v. pleasantly surprised.

  • The base-building does look very good, and I'm a sucker for some good space vistas. Will likely pick it up in a sale as I've got a stupidly long list of games that I've bought but yet to play #firstWorldPcGamerProblems

    Still believe the negative press over the lack of multiplayer (after leading people to believe it would be present) was entirely deserved. But fair play to them to sticking with post-release development and saving some face.

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