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  • "find the keycard on the dead person to open the door so you can get the next forgettable exposition dump"

    Oh. Every PFS ever then. OK den.

  • Except without the enjoyable combat, stealth, loot or skill mechanics.

    It felt mostly like an exercise in the writers being smug about how clever they were.

    Its "what if bioshock but space" thing combined elements of environmental storytelling that were notably worse than Bioshock, Deus Ex and Portal, with annoying-yet-unsatisfying enemies, rubbish crafting, rubbish guns, crap stealth, and appalling intrusive sound design.

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