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  • Historically I'm someone that's always had to 100% games, but I think GTA broke that cycle for me but having so many pointless little things to collect for no reward. These days I still have to 100% the sidemissions but I don't care nearly as much about collectables unless you get something genuinely worthwhile for doing so.

  • yeah collectables can do one, one of the things I always found slightly annoying about uncharted was the collecting of trinkets/treasure, and how few I'd find within the confines of normal play. In a game which isn't exactly open play, felt like you had to search every nook and cranny of the available area to find the little twinkly things.

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