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yeah collectables can do one, one of the things I always found slightly annoying about uncharted was the collecting of trinkets/treasure, and how few I'd find within the confines of normal play. In a game which isn't exactly open play, felt like you had to search every nook and cranny of the available area to find the little twinkly things.
Historically I'm someone that's always had to 100% games, but I think GTA broke that cycle for me but having so many pointless little things to collect for no reward. These days I still have to 100% the sidemissions but I don't care nearly as much about collectables unless you get something genuinely worthwhile for doing so.