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  • I reckon the movement is likely just as a result of keeping mechanics as close to the original (which obviously was a long time ago!), whether due to efficiency or creative reasons. The horse movement is definitely something I'd say is a design decision (in a similar manner to BotW) where the horse is not just an extension of the player character and the player coaxes it along as opposed to telling it where to go. This can indeed get a bit irritating during action sequences (as in BotW) but I quite like it as a design decision. Pardon the pun, but horses for courses!

  • Tbh the more I played it the better it was feeling, I think you're right with it being intentional and it pushes a certain style of play. Probably coming to it when the last games you played to completion were spiderman and witcher 3 made it a bigger shock to the system than it should have been.

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