Started control, weird going from one way of fighting/shooting in uncharted (a cover based system) to one which requires you to run and gun, keep moving, avoid cover and sprint between spots.
Lots of exposition via lead character internal monologue, but cut scenes and flashbacks are pretty cinematic.
Am a bit underwhelmed by the amount of extraneous info that you can collect. Feels like the design team decided that we’ve written all this stuff, we’re putting it in the game anyway. Makes it difficult to parse what is important info and what isn’t..
Started control, weird going from one way of fighting/shooting in uncharted (a cover based system) to one which requires you to run and gun, keep moving, avoid cover and sprint between spots.
Lots of exposition via lead character internal monologue, but cut scenes and flashbacks are pretty cinematic.
Am a bit underwhelmed by the amount of extraneous info that you can collect. Feels like the design team decided that we’ve written all this stuff, we’re putting it in the game anyway. Makes it difficult to parse what is important info and what isn’t..