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  • Has anyone bought half life:alyx yet?

  • Yep.

    Obvious appeal of HL aside, I still find the movement in these games incredibly awkard. After rearranging the living room I've got a reasoably generous 4m x 4m space, but having to constantly think about when to physically move and when to teleport is a pain in the tits. Has a similar issue with rotation, you can turn either physically or using the controller. That's not stricly necessary, but not using it means getting tangled in the cable more often.

    Some good gameplay mechanics though. After years of pressing 'r' to reload, in VR it's a frantic experience. Particularly when you drop the clip and a headcrab jumps on your face.

    For added lols I discovered it's fun to start just before sunset. An hour later you take the headset off to find yourself in total darkness. Genuinely felt weird for a few minutes after, which has never happened before.

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