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  • That 'lost in an unfamiliar setting while talking to an unknown guardian angel via some sort of radio signal or intercom' trope was used brilliantly in Bioshock and the last Resident Evil game

  • Bioshock also took the familiar gameplay and backstory clichés of FPS games and made them part of the story, in ways that again are very hard to explain without spoilers. The exploration of a society founded on Ayn Rand's sociopathic philosophy was also unusually deep for an FPS (and optional unless you're a 100% completeness person).

  • optional unless you're a 100% completeness person).

    I assume you mean picking up all the audio recordings. Worth doing to get the depth of the world building

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