• Washing the ground makes it easier to see the ground, but can also puts things above floor level into dark contrast so it only really works in a non conflict situation.

    Light on the floor is the bane of my existence as it rarely lights people within the space but guidance tells you we need it in case you have a habit of falling of the floor. Diffuse uplights (linear in ground strips etc) can work well as they light moving vertical surfaces (people) but unless there's loads of them they can create contrast (not good in this context) and piss light into the sky which is bad all round.

    Awful RGB aside the combination of high (the columns) vertical (structures ) and low level lighting (water feature) in your pic is what makes it balanced. Try and imagine it with only one of those elements.

  • Thanks for the detailed reply. I work in architecture but still view good lighting design as a bit of a dark art!

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