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  • Interesting piece by Keith Stuart in the guardian, about why games are so violent.

    https://www.theguardian.com/games/2018/sep/19/can-there-be-big-budget-action-game-without-violence-marvels-spider-man?CMP=Share_iOSApp_Other

    I’ve got a friend who enjoyed red dead redemption the most when he was just riding round on his horse, looking out at the sunsets/sunrises.
    I’m a fan of puzzles in games, Prince of Persia, uncharted and I find the relentless hack and slash, cover/shoot gameplay a bit repetitive, and I’m usually trying to get through them as soon as possible to get to another puzzle.

    Hoping that red dead 2 has more interactions/puzzles/riding on horseback sections which don’t automatically mean you have to shoot someone. Should say I still haven’t finished the original..

  • I managed to quite unbalance my playthrough of RDR as early in the game I mainly rode from town to town playing poker and ended up with a silly amount of money. I did enjoy the riding around picking flowers for someone's wife who in the end turns out to have been dead for years bits of the game than the one man army parts

  • I’m a fan of puzzles in games, Prince of Persia, uncharted and I find the relentless hack and slash, cover/shoot gameplay a bit repetitive, and I’m usually trying to get through them as soon as possible to get to another puzzle.

    I much prefer non-fighting content, too, but combat is cheaper to make--all you need is a combat system and NPCs with fairly standard behaviour. Puzzles/quests need laborious programming, often individually. (I'm sure there are repeating puzzles/quests in many games, too.)

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