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playing with checkpoint order detracts from the race. It adds in another element, in an attempt to pick the best route. I'd like to see everyone semi-constrained in route choice, having to use the checkpoints in chrono order.
Speaking as an armchair endurance racer, I do agree with this.
There is enough leeway in how you route from one CP to another, to make it interesting.
Allowing CP to be hit in any order makes a nonsense of the race.
I agree with you about enjoying the route variations. However, in my opinion, playing with checkpoint order detracts from the race. It adds in another element, in an attempt to pick the best route. I'd like to see everyone semi-constrained in route choice, having to use the checkpoints in chrono order. It'll keep the racers on the same page, though still allowing some tactics. Rather than full out game play. Plus as you say. it's a mess for the organisers with people all over the place.
That said, with the distances that would need to be covered to meet checkpoint closing times, only the fastest would be able to consider it.
And I didn't like the ferry option in TCR3. No foul for people who did, but for me, it's a bit detracting. Let's see it raced out honestly, without gaming.