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  • I don't understand how people can describe NMS as exploration when everywhere you visit is so near identical, at least in terms of functionality. We were told the stats about how it would be impossible for every system to be visited before our actual sun dies, and yet in game everywhere does seem to have been inhabited and littered with exactly the same pods, bases, monoliths, plants etc.

    Even 'exploring' a planet is largely monotonous because there is zero distinction across their entire surfaces. The lack of any map or coordinate system makes planning or tracking your progress impossible so you can't plot where you're going or tell where you've already been. Your ship has a scanner and radar, neither of which seem to do anything remotely useful. Find something interesting on a planet but need to do something else (because inventory) before returning to it? Good luck with that. :)

    The comparison with the original Elite describes some nuanced game play that needed skill (docking) and thought (trading). Those are just two very obvious examples where NMS is completely inferior to a game made over 30 years ago.

  • I was wondering how NMS stacked up against Elite.

    Continuing the space theme, anyone played Adrift?

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