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I think that's actually key to understanding the response that this game is getting.
The traditional gamer community hates it because it's not narrative driven - there's not that sense of a story to play through and 'complete'. It's why they're so pissed off about this multiplayer thing.
But people like me, who're gamers but not hardcore Gamers, we're maybe more interested in them as a cultural experience rather than a box ticking exercise, we're totally totally gassed for this game BECAUSE there isn't a story. I'd rather no narrative than a bad narrative, and stories in games - to me - are 95% cringe inducing. Rescue the princess from a dark lord blah blah blah bad voice acting blah blah occasional Hollywood star blah blah. Achieve this objective. Get rewarded with a cutscene. Blah blah.
No, give me a universe and space to explore it. If that means it looks pointless to a lot of people, so be it. I don't want the gaming community neckbearding up my beautiful universe anyway.
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I'd rather no narrative than a bad narrative, and stories in games - to me - are 95% cringe inducing. Rescue the princess from a dark lord blah blah blah bad voice acting blah blah occasional Hollywood star blah blah. Achieve this objective. Get rewarded with a cutscene. Blah blah.
No, give me a universe and space to explore it. If that means it looks pointless to a lot of people, so be it. I don't want the gaming community neckbearding up my beautiful universe anyway.
NMS just looks a bit dull no? I'm sure it's very pretty, but I really struggle with games that aren't narrative driven - all the mining/building stuff just seems like a console-based version of building kit models.. Without anything to really show for it at the end.