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That's the problem; not really.
According to a recent 'hands on' from Eurogamer, the opening is curated / story driven but the actual game is a procedurally generated survival game instead, so no narrative etc.
http://www.eurogamer.net/articles/2016-07-27-we-happy-few-is-a-bit-of-a-downer
Ooh, very Bioshocky!