I think I'm being spoiled by starting Bloodbourne so recently, but it just feels so much more developed. In terms of gameplay/combat it feels far more fluid and dynamic and whilst the lore is still fairly impenetrable (and there is plenty of depth), the world has enough of its own internal logic to work on the surface.
Going back to DaS3, combat feels very boring, and limited. Rolling feels far less controlled than the quick step in Bloodbourne, and backstabs are too easy. I find myself just hiding behind a shield and getting behind people because it seems like the best way to play (not just the easiest). Compared to the parry mechanic in Bloodbourne it seems far more dull.
(the only shield in the game has this item description, which is great, but in DaS the combat just isn't flexible/responsive enough to work without a shield)
A crude wooden shield used by the masses who have arisen to join the hunt. Hunters do not normally employ shields, ineffectual against the strength of the beasts as they tend to be. Shields are nice, but not if they engender passivity
The world in DaS3 is nicer than in 2, and seems more connected rather than just a series of linked together levels, but it still just seems ... odd. I'm getting a bit bored of the same vague intro cinematic and another new world/era/location with no connection to the past. Compared to BB there are many more varied locations, and mobs, but they all feel a bit arbitrary, and for all the variety of the mobs, they all feel very similar.
TL:DR the PS4 is getting cheaper now, and it seems a good system. Bloodbourne is amazing, really, and worth it. DaS3 is fine, but I'd be tempted to wait for a while and get the DLC and everything when its about ~£30. Its definitely not worth £75 that they are charging now for the game+season pass
Not really. Bloodbourne, on the other hand ... !
I think I'm being spoiled by starting Bloodbourne so recently, but it just feels so much more developed. In terms of gameplay/combat it feels far more fluid and dynamic and whilst the lore is still fairly impenetrable (and there is plenty of depth), the world has enough of its own internal logic to work on the surface.
Going back to DaS3, combat feels very boring, and limited. Rolling feels far less controlled than the quick step in Bloodbourne, and backstabs are too easy. I find myself just hiding behind a shield and getting behind people because it seems like the best way to play (not just the easiest). Compared to the parry mechanic in Bloodbourne it seems far more dull.
(the only shield in the game has this item description, which is great, but in DaS the combat just isn't flexible/responsive enough to work without a shield)
The world in DaS3 is nicer than in 2, and seems more connected rather than just a series of linked together levels, but it still just seems ... odd. I'm getting a bit bored of the same vague intro cinematic and another new world/era/location with no connection to the past. Compared to BB there are many more varied locations, and mobs, but they all feel a bit arbitrary, and for all the variety of the mobs, they all feel very similar.
TL:DR the PS4 is getting cheaper now, and it seems a good system. Bloodbourne is amazing, really, and worth it. DaS3 is fine, but I'd be tempted to wait for a while and get the DLC and everything when its about ~£30. Its definitely not worth £75 that they are charging now for the game+season pass