For roll down tests the simplest thing is just to start on a hill at 0mph and coast down noting the max speed. Add more magnets to get better resolution but pay particular attention to road surface, even marking chalk arrows to hit like a SNES game would be a good idea as Crr changes could affect changes in CdA
Thanks Xavier. I was thinking that the aerodynamics would barely come into play at low speeds, that's why I was going to start at speed but I'll certainly take your advice.
For roll down tests the simplest thing is just to start on a hill at 0mph and coast down noting the max speed. Add more magnets to get better resolution but pay particular attention to road surface, even marking chalk arrows to hit like a SNES game would be a good idea as Crr changes could affect changes in CdA