You are reading a single comment by @Oliver Schick and its replies. Click here to read the full conversation.
  • Is it just me who's finding a lot of these open world games far too much like hard work? I barely scratched at Witcher 3 before giving in; every quest felt like doing some pointless errand for an area manager from Swindon. And you have to gather all the herbs for your potions.
    MGS5 is great sneaky sneaky fun, but to keep things ticking over you have to go through barely decipherable menus assigning staff with stupid names to do their meaningless shit. And you have to gather fucking herbs for potions.
    Fallout seems to be more of the same - being drawn away from the main game in order to build houses and gather the equivalent of sodding herbs for fucking potions.
    Are these games just made to feel huge, simply by the amount of boring and repetitive tasks they have in them? I think maybe Skyrim wore out my patience for them. The plots in the game are generally shit to begin with, rendered even worse by the stagnant pacing your endless side tasks give them.

  • Is it just me who's finding a lot of these open world games far too much like hard work?

    They give you virtual enemies to keep you deaf and blind. They wanna sap your energy, incarcerate your mind. They give you Fallout 4, MGS3, GTA4, and Witcher 3.

    The rich have got their channels in the bedrooms of the poor, and there's a mighty judgement coming.

About