I found trying to stealth through (kind of forced by grounded difficulty) all the encounters, makes it feel less repetitive. It becomes more tactical - deciding wether to carry a bottle to use as a diversion, or a brick for melee etc. knowing you need to keep bullets for the encounters that where you're forced to fight.
I found trying to stealth through (kind of forced by grounded difficulty) all the encounters, makes it feel less repetitive. It becomes more tactical - deciding wether to carry a bottle to use as a diversion, or a brick for melee etc. knowing you need to keep bullets for the encounters that where you're forced to fight.