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  • You could activate the code at a percentage, or even at a percentage of a certain piece.
    What language are you using for these scripts? Maybe I can hack something neat together.

  • We use Go.

    And it needs to be unicode friendly. So you can't rely on ASCII alone, and you need to be fine with unicode runes having a concept of upper and lower.

    http://play.golang.org/p/1qwU7p3urR

    package main
    
    import (
    "fmt"
    	"strings"
    )
    
    func main() {
    	fmt.Println(ShoutToWhisper("Hello, playground"))
    	fmt.Println(ShoutToWhisper("HELLO, PLAYGROUND"))
    }
    
    func ShoutToWhisper(s string) string {
    	if strings.ToUpper(s) == s {
    		s = strings.ToLower(s)
    	}
    
    	return s
    }
    

    By default Go will do sensible things with Unicode strings, but there is also a ToUpperSpecial if the language is known (it's not in our case) as it will disambiguate which runes to consider.

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