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  • In the original MK if you turn too hard for too long you start skidding (and eventually spin out), but it's not a powerslide in the sense that you can turn tighter/faster than you otherwise would, or that you get a speed boost if you time your exit from it properly.

    If you launch from a jump (e.g. yellow panel or feather) and hold the hop button down as you land into a turn, it's a powerslide and you can exit it in the same way as any other powerslide.

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